Check out a cool tutorial on how to build a water simulation and build it into your scene.
Arnold Song will walk you through the production process of waterfall FX in Houdini from scratch and help understand how to build the simulation in your scene.
The tutorial is divided into 5 main parts:
- Creating basic liquid simulation from scratch, a perfect step for beginners to understand how to work with nodes.
- Building the main waterfall simulation under the guidance of Arnold and adding whitewater to create the volume of the sim.
- Rendering in Karma.
- Compositing workflow in Nuke.
Arnold Song is a technical director at SideFX and also teaches at New York Film Academy. Visit his website to find more works and tutorials. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, latest news, awesome artworks, and more.