Tutorial: Perfect Baking For Video Games

Christian Cunningham has shared a useful guide to dealing with normal maps.

Christian Cunningham has shared a useful guide to dealing with normal maps. Having a hard time fixing incorrect bakes? Follow these crucial guidelines to bake all your details down into a normal map. 

First of all, there is no perfect way to bake a model, but there are some simple rules that can get you close to perfection. The written tutorial features 7 tricks to help you figure out the process.

Here are the guidelines:

  • Only have hard edges on 90 degree edges and higher, everything else must be soft
  • Wherever you have hard edges, you must have UV splits as well
  • Provide ample padding on your UVs so there is no bleeding
  • Before exporting your cage (if you are using floaters) make sure that the normals of the faces are flat
  • Even if there is a bevel, where you want a hard edge to appear, smooth it on your low poly. Let your high poly create that crisp edge
  • You have to do all of this and continue to worry about correct YV layout and hiding your seams. 
  • Export using .obj

Poly Punch

You can get a free copy of the guide with more comments here

Published 23 January 2018
Arti Sergeev
Business Head