If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Tim Bergholz has shared one more free piece of his Mech tutorial. The new video focuses on the creation of stunning art that will make your portfolio shine. The artist discussed the best ways to work on portfolio-ready renders, giving tips on setting up a perfect scene.
The guide is the closing chapter of the artist’s 15-hour Mech tutorial available on Gumroad.
And don’t forget to check out our article with Tim here.