Tutorial: Preparing a Real-Time Asset for UE4
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by Matthieu CHOLLET
8 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
17 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Tutorial: Preparing a Real-Time Asset for UE4
1 March, 2018
News
Tutorial

Do you know how you can prepare a real-time asset for Unreal Engine 4? Have a look at a one-year-old guide by 3D Artist to setting up realistic assets with the help of Maya and ZBrush. Eric Keller discussed the full process, showing how you can turn your concept into a cool model ready for games.  

Join Eric Keller as he walks you through real-time asset creation for Unreal Engine 4 in ZBrush and Maya!

3D Artist 

Make sure to check out the channel for more tutorials. 

Source: YouTube

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