Tutorial: Preparing a Real-Time Asset for UE4
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Latest comments

That helmet tho I think that one is spot on with kinda like a classic feel to it.

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
8 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

Tutorial: Preparing a Real-Time Asset for UE4
1 March, 2018
News
Tutorial

Do you know how you can prepare a real-time asset for Unreal Engine 4? Have a look at a one-year-old guide by 3D Artist to setting up realistic assets with the help of Maya and ZBrush. Eric Keller discussed the full process, showing how you can turn your concept into a cool model ready for games.  

Join Eric Keller as he walks you through real-time asset creation for Unreal Engine 4 in ZBrush and Maya!

3D Artist 

Make sure to check out the channel for more tutorials. 

Source: YouTube

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