Tutorial: Recreating Thief’s Stealth Mechanics in UE4
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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
6 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
12 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

Tutorial: Recreating Thief’s Stealth Mechanics in UE4
16 August, 2017

Tom Looman has started a new tutorial series where he is trying to recreate one of Thief’s main stealth mechanics, hiding from AI in the shadows, in Unreal Engine 4. The basic principle here is to check if a player is visible to any light and make AI respond to this simple check. The first part focuses on implementing the technique for Point Lights.

Basically, it’s a C++ video tutorial where the developer quickly goes through the basics of having a player being hidden or exposed to the lights in a scene. The trick here is to make sure that AI responds differently to several scenarios. 

Stay tuned for the next parts to find out how you can implement other light types and create AI to respond to this mechanic.

Source: Tom Looman

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