Tutorial: Recreating Thief’s Stealth Mechanics in UE4
Events
Subscribe:  iCal  |  Google Calendar
Marina Del Rey US   10, Dec — 13, Dec
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments

Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Tutorial: Recreating Thief’s Stealth Mechanics in UE4
16 August, 2017
News

Tom Looman has started a new tutorial series where he is trying to recreate one of Thief’s main stealth mechanics, hiding from AI in the shadows, in Unreal Engine 4. The basic principle here is to check if a player is visible to any light and make AI respond to this simple check. The first part focuses on implementing the technique for Point Lights.

Basically, it’s a C++ video tutorial where the developer quickly goes through the basics of having a player being hidden or exposed to the lights in a scene. The trick here is to make sure that AI responds differently to several scenarios. 

Stay tuned for the next parts to find out how you can implement other light types and create AI to respond to this mechanic.

Source: Tom Looman

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz