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Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.
The site is in Japanese, but the program was in English for me.
Tom Looman has started a new tutorial series where he is trying to recreate one of Thief’s main stealth mechanics, hiding from AI in the shadows, in Unreal Engine 4. The basic principle here is to check if a player is visible to any light and make AI respond to this simple check. The first part focuses on implementing the technique for Point Lights.
Basically, it’s a C++ video tutorial where the developer quickly goes through the basics of having a player being hidden or exposed to the lights in a scene. The trick here is to make sure that AI responds differently to several scenarios.
Stay tuned for the next parts to find out how you can implement other light types and create AI to respond to this mechanic.