Tutorial: Red Dead’s Snow & Mud in 3DS Max
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Abbotsford VIC 3067 AU   8, Mar — 11, Mar
Latest comments
by john
9 hours ago

Great! For a beginner wants to learn programming language then they needs to click here: http://letsfindcourse.com/ Providing you the best programming courses or tutorials recommended by experts.

by Ghost
14 hours ago

You wait until AI is fully implemented. Sound advice anyone? Learn a second profession or become a generalist and you might be working in the future. There is no way to stop AI. It will devour the system. Good Luck

by WebGlobals
20 hours ago

Hey Pretty good post. I just stumbled upon your blog and wanted to say that I have really enjoyed reading your blog posts. Anyway, I hope you post again soon. Big thanks for the useful info. https://www.webglobals.com.au/

Tutorial: Red Dead's Snow & Mud in 3DS Max
4 December, 2018
News
Tutorial

Effective TD’s Eloi Andaluz Fullà has shared an awesome guide to recreating the deforming snow or mud effect seen in Red Dead Redemption 2 using 3DS Max and the Data Channel modifier.

“We will see how to recreate the deforming snow/mud style from Red Dead Redemption 2 in 3dsmax, in Realtime! Some basic Data channel functions that can help us a lot defining the look we are looking for,” states the description.

Yes, we all this effect from Red Dead that makes all the movements so realistic, so it’s kind of amazing to learn how to do that with the help of some basic tools. Please discuss other ways if you know how to set up this effects differently. 

Make sure to watch the full talk and discuss it in the comments below. 

Comments

Leave a Reply

1 Comment on "Tutorial: Red Dead’s Snow & Mud in 3DS Max"

avatar
Tony
Guest
Tony

I want to see this in Unreal Engine!

wpDiscuz
Related articles