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Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Effective TD’s Eloi Andaluz Fullà has shared an awesome guide to recreating the deforming snow or mud effect seen in Red Dead Redemption 2 using 3DS Max and the Data Channel modifier.
“We will see how to recreate the deforming snow/mud style from Red Dead Redemption 2 in 3dsmax, in Realtime! Some basic Data channel functions that can help us a lot defining the look we are looking for,” states the description.
Yes, we all this effect from Red Dead that makes all the movements so realistic, so it’s kind of amazing to learn how to do that with the help of some basic tools. Please discuss other ways if you know how to set up this effects differently.
Make sure to watch the full talk and discuss it in the comments below.