hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Michael Vicente released a quick and easy tutorial that shows the way he renders his models with the help of ZBrush. It’s a really nice pack for artists willing to set up beautiful pieces for a portfolio.
This is a 20-minute tutorial showing the process I use when I render my models ZBrushush for a portfolio shot.
In this video I will show you:
- Tips to setup the ZBrush canvas for a render
- What render settings I use to make it quick and easy
- How to set up lights such as the rim light and save them
- How to compose the final picture using multiple passes such as the depth of field.
- I’m sharing the two lights created in the video, that you can re-use on your own models
- I’m also sharing two matcaps in this Gumroad, Orb_clay and Orb_clay_gloss which are my everyday matcaps for rendering but also sculpting.
You can learn more here.