Tutorial: Scattering Props With GraphN Library's Tools

Adnan Chaumette provided an overview of the Surface Scatter tool and explained how it can be used to populate environments with props.

The CEO and Founder of Polygonflow Adnan Chaumette has released a new tutorial showing a neat and easy way to populate your digital environments with props. In this tutorial, the artist provided an extensive overview of Surface Scatter, one of GraphN Library's tools that can be used to quickly create environments with fully non-destructive workflows and zero learning curve, explained how to use this tool to populate an empty scene with hundreds of props in minutes, shared some scattering techniques, and more.

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Published 04 November 2022
Theodore McKenzie
Head of Content