It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Having some troubles figuring out the mechanics of Quixel Mixer? Have a look at a short 5-minute guide to importing custom brushes and sculpting inside Mixer by Wiktor Öhman. The video explains all the basic principles, so don’t miss it.
Learn how to import custom brushes and sculpt in Quixel Mixer in this short tutorial with Wiktor Öhman.
Quixel Mixer (Beta) – is out NOW!
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