Great stuff. And many thanks for those tuts by Jason! They helped me a lot.
Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
Cobb Dev is running an Unreal Engine tutorial channel and the latest series of guides is focused on remaking Legend of Zelda: Breath of the Wild inside UE4. There are five parts as of this moment which will tell you about basic things like setting up the progress bar, stamina, and working on animations. It was hard not to fall in love with the latest Zelda game, and now we will be able to recreate the game ourselves!
Here are the first five parts:
Subscribe to this channel not to miss future parts of the tutorial series. Make sure to discuss the whole initiative in the comments below.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.