What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@firstname.lastname@example.org Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
Enrico Tammekänd, a Texture Artist, and CEO at Enthelity Studios, released a new tutorial that shows a way you can generate a sphere render in Toolbag for your substances. There’s nothing too complicated about the guide, but it’s a good one to learn how you can create some nice-looking renders for your portfolio.
Here’s a small tutorial on how to do a sphere render in Marmoset Toolbag for your textures and also a scene render. Hopefully, nothing too complicated and gives a small insight into how I create them.
Substance Designer 2017.2.2 or newer is required.
- 25 minutes of educational content
- Rock textures and meshes
- Marmoset render setup for sphere and scene