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Daniel Swing has shared a quick tutorial on creating cartoony materials with the help of Substance Designer. Most Designer guides are focused on building realistic surfaces, so this one can be really helpful.
Includes a micro-tutorial about the material and on how to use Substance Designer to create hi-poly models and make them into game-ready assets! This is my first real attempt at a cartoony stylized material in Substance Designer. Again, textures 100% made in Substance Designer!
These materials where made for a small group project focused around building modular pieces. Major shout-out and credit to Kim Aava who supervised me and gave me a lot of good input!
Here goes the tutorial from Daniel:
Daniel Swing, Texture Artist
Check out some final renders from Marmoset Toolbag:
The guide was originally published on ArtStation.