That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
Daniel Swing has shared a quick tutorial on creating cartoony materials with the help of Substance Designer. Most Designer guides are focused on building realistic surfaces, so this one can be really helpful.
Includes a micro-tutorial about the material and on how to use Substance Designer to create hi-poly models and make them into game-ready assets! This is my first real attempt at a cartoony stylized material in Substance Designer. Again, textures 100% made in Substance Designer!
These materials where made for a small group project focused around building modular pieces. Major shout-out and credit to Kim Aava who supervised me and gave me a lot of good input!
Here goes the tutorial from Daniel:
Daniel Swing, Texture Artist
Check out some final renders from Marmoset Toolbag:
The guide was originally published on ArtStation.