Thanks for sharing.I found a lot of interesting information here. A really good post, very thankful and hopeful that you will write many more posts like this one. - earn to die
Very impressive work dude!
Here is a step-by-step tutorial by Enrico Tammekänd on how to create textures with ZBrush and Substance Designer. Described techniques can also be used to create the albedo/color texture in Photoshop and other maps in Quixel, Knald and other software.
- How to setup perfect tiling plane
- Explore different brushes
- How to use a custom SD Rock Alpha Generator for thousands of alphas
- Sculpt bricks and grout
- See how to tile bricks/subtools in ZBrush without the need of external 3D software
- How to export, do a Height bake and ID mask
- Create all of our other maps in Substance Designer
- Explore ways to expose parameters like the amount of sculpted grout
- Finally do our render in Marmoset and post-process in Photoshop
Use promo code “firstvideotut” to get 30% off.
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