Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!
Here is a step-by-step tutorial by Enrico Tammekänd on how to create textures with ZBrush and Substance Designer. Described techniques can also be used to create the albedo/color texture in Photoshop and other maps in Quixel, Knald and other software.
- How to setup perfect tiling plane
- Explore different brushes
- How to use a custom SD Rock Alpha Generator for thousands of alphas
- Sculpt bricks and grout
- See how to tile bricks/subtools in ZBrush without the need of external 3D software
- How to export, do a Height bake and ID mask
- Create all of our other maps in Substance Designer
- Explore ways to expose parameters like the amount of sculpted grout
- Finally do our render in Marmoset and post-process in Photoshop
Use promo code “firstvideotut” to get 30% off.
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