Tutorial: The Marmoset Toolbag ROP HDA
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by Rowlan
1 min ago

If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.

by Dara Burke
1 hours ago

Great breakdown of the process and optimization, thanks for sharing.

This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html

Tutorial: The Marmoset Toolbag ROP HDA
25 July, 2018
News
Tutorial

Paul Ambrosiussen has shared a new guide to using The Marmoset Toolbag ROP Houdini Digital Asset. The guide will tell you about an HDA that allows for rendering geometry and shaders from Houdini to the .mview format, or to a frame range of images. With this tool, you will be able to quickly see geometry and shaders made in Houdini in a real-time PBR renderer. 

The Marmoset Toolbag ROP Houdini Digital Asset (HDA) is a new ROP that allows for rendering geometry and shaders from Houdini to the .mview format, or to a frame range of images. This allows the user to quickly see geometry and shaders made in Houdini in a real-time PBR renderer. The tool features multiple parameters, allowing for a multitude of applications. In order to use the tool, a Marmoset Toolbag 3 license is required.

Paul Ambrosiussenfwf 

What are your thoughts? Discuss in the comments below. 

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