Surface Pro runs Zbrush and has a much better pencil... Same goes for any other Windows app, like PS...
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Grzegorz Baran has just shared another guide to photogrammetry on YouTube. The new one shows how you can generate PBR environment textures using photogrammetry techniques with the focus set at the tiling part.
Video tutorial which covers my process of PBR environment texture creation using photogrammetry. This time with the main focus on the tiling part I covered:
- Building low poly for baking in ZBrush to support seam removal
- Manual tiling and seam removal in Painter.
As an example, I picked two, quite hard to tile ground urban surfaces and managed to turn them into nice and clean PBR materials.
You can learn more about the guide and find more links here.