excellent , this is cool asset
have you this 3ds max making video
bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
Grzegorz Baran has just shared another guide to photogrammetry on YouTube. The new one shows how you can generate PBR environment textures using photogrammetry techniques with the focus set at the tiling part.
Video tutorial which covers my process of PBR environment texture creation using photogrammetry. This time with the main focus on the tiling part I covered:
- Building low poly for baking in ZBrush to support seam removal
- Manual tiling and seam removal in Painter.
As an example, I picked two, quite hard to tile ground urban surfaces and managed to turn them into nice and clean PBR materials.
You can learn more about the guide and find more links here.