Hurry up and get it on the store - I need it for a project ;-)
All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(
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Grzegorz Baran has just shared another guide to photogrammetry on YouTube. The new one shows how you can generate PBR environment textures using photogrammetry techniques with the focus set at the tiling part.
Video tutorial which covers my process of PBR environment texture creation using photogrammetry. This time with the main focus on the tiling part I covered:
- Building low poly for baking in ZBrush to support seam removal
- Manual tiling and seam removal in Painter.
As an example, I picked two, quite hard to tile ground urban surfaces and managed to turn them into nice and clean PBR materials.
You can learn more about the guide and find more links here.