This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
Very Very Cool Indeed Indeed
Nick continues his work on the tower and demonstrates the way you can use deformers to shape meshes into their final position. This technique also works with any 3d model program, and not just Maya. The workflow keeps everything flexible and non-destructive so you can always go back and change something in a major way and have the ability to move things back to their final position or change that position with very little effort. There’s a little math involved, but nothing too over the top. Don’t forget to check out his Gumroad for more tutorials and files. It’s all free.
Nick actually has a whole series of tips. He releases a new video every Tuesday, addressing some particular issue in the 3d workflow and providing his solution. The videos are very varied, covering a bunch of topics: from PBR to photoscans and scattering. We’ve worked with Nick to present some of his tutorials as videos on 80.lv. You will be able to download all related files (including the videos) over at his Gumroad. It’s completely free.