Doesn't they say the same thing about photography when it was emerging? ;)
Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.
I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.
A great video lets you understand how to quickly build neat 3d sci-fi vehicles.
There’s a great new free course on Udemy produced by technical artist Indie – Pixel. The goal of this course is to teach you how to use Houdini for game modeling production. The author shows “how building small tools can greatly speed up your modeling process and create more automation for certain modeling tasks”. Houdini is not extensively used for 3d modeling in games, though thanks to its procedural structure it can provide a lot of benefits.
In this course we are going to learn how we can use all of the modeling tools inside of Houdini to create a Sci Fi Dropship. Throughout the course we will look at ways in which we can build re-usable tools, in the form of OTL’s or HDA’s, to automate repetitive tasks. Something that cannot be done in most common DCC modeling packages, without knowing how to program in MEL or Python.
By the end of the course, you’ll have a finished Sci-Fi Vehicle modeled, textured, and set up in the Unity and Unreal. To work with this tutorial, you’ll need to use Houdini 16.5.