Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Very well presented article. Thank You http://printingheaven.strikingly.com/blog/standard-movie-poster-size
A great video lets you understand how to quickly build neat 3d sci-fi vehicles.
There’s a great new free course on Udemy produced by technical artist Indie – Pixel. The goal of this course is to teach you how to use Houdini for game modeling production. The author shows “how building small tools can greatly speed up your modeling process and create more automation for certain modeling tasks”. Houdini is not extensively used for 3d modeling in games, though thanks to its procedural structure it can provide a lot of benefits.
In this course we are going to learn how we can use all of the modeling tools inside of Houdini to create a Sci Fi Dropship. Throughout the course we will look at ways in which we can build re-usable tools, in the form of OTL’s or HDA’s, to automate repetitive tasks. Something that cannot be done in most common DCC modeling packages, without knowing how to program in MEL or Python.
By the end of the course, you’ll have a finished Sci-Fi Vehicle modeled, textured, and set up in the Unity and Unreal. To work with this tutorial, you’ll need to use Houdini 16.5.