TyFlow’s Granular Solver in Action
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

TyFlow's Granular Solver in Action
7 January, 2019

Tyson Ibele has shared a new demo of tyFlow which is a replacement for PFlow in 3DS Max currently in the works. The new video demonstrates tyFlow’s granular solver with fast OpenCL GPU acceleration that is capable of dealing with a huge number of particles.

“After months of research and development, tyFlow’s granular solver is nearly complete. It’s fast, supports OpenCL GPU acceleration, and can easily handle a huge number of particles. Here you can see the result of 8 million particles simulated to interact and collide with an animated character, resulting in the formation of all sorts of interesting structures, fracture patterns, piles, and spills,” said the developer.

This new solver is said to be fully integrated into tyFlow’s global constraint solver and granular particles can interact with cloth, ropes, soft bodies, and other objects. You will be able to design complex simulations like this “without much hassle, while still giving users tons of control over the behavior of each particle.”

You can learn more about the tool here or by visiting the developer’s Instagram. 

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

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Source: Tyson Ibele

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