TyFlow’s Granular Solver in Action

TyFlow’s Granular Solver in Action

Tyson Ibele has shared a new demo of tyFlow which is a replacement for PFlow in 3DS Max currently in the works.

Tyson Ibele has shared a new demo of tyFlow which is a replacement for PFlow in 3DS Max currently in the works. The new video demonstrates tyFlow’s granular solver with fast OpenCL GPU acceleration that is capable of dealing with a huge number of particles.

“After months of research and development, tyFlow’s granular solver is nearly complete. It’s fast, supports OpenCL GPU acceleration, and can easily handle a huge number of particles. Here you can see the result of 8 million particles simulated to interact and collide with an animated character, resulting in the formation of all sorts of interesting structures, fracture patterns, piles, and spills,” said the developer.

This new solver is said to be fully integrated into tyFlow’s global constraint solver and granular particles can interact with cloth, ropes, soft bodies, and other objects. You will be able to design complex simulations like this “without much hassle, while still giving users tons of control over the behavior of each particle.”

You can learn more about the tool here or by visiting the developer’s Instagram. 

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