U-Render Guide to Real-Time Subsurface Scattering

Learn how you can use SSS to achieve realistic results in real-time with U-Render.

Last summer, the U-Render team introduced a new feature, real-time Subsurface Scattering allowing users to create convincing surfaces including skin, marble, milk, wax and many others.

For those of you unfamiliar with the concept, SSS is the effect of light passing through a semitransparent object, scattering inside it. It interacts with the object's volume and deflects it.

SSS allows artists to achieve realistic results with organic materials like leaves, wax, milk, skin, marble, and many others.

U-RENDER Subsurface Scattering can be used in real-time, and it's fully integrated with Cinema 4D. In case you'd like to try the free trial version of U-RENDER or learn how SSS works, you can check out this link with a download link and a thorough guide.

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