Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Ubisoft closed a global partnership deal with SpeedTree for Games to ensure that all development teams have access to the game industry’s most popular vegetation modeling and rendering software.
Ubisoft and SpeedTree has been working before. The new contract just extends the partnership and grants access to the SpeedTree-generated vegetation to a broad array of Ubisoft® studios. This basically means you’re going to see SpeedTree assets in future installments of Assassin’s Creed, Far Cry, Tom Clancy’s Ghost Recon and Tom Clancy’s Rainbow Six. This is quite understandable since Ubisoft creates some of the biggest open world projects with vast amounts of vegetation.