Ubisoft Started Working with Speedtree
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
22 hours ago

uu

by BakingSoda
2 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Ubisoft Started Working with Speedtree
6 December, 2016
News
Ubisoft closed a global partnership deal with SpeedTree for Games to ensure that all development teams have access to the game industry’s most popular vegetation modeling and rendering software.

ccelnhwugaadtmy

Ubisoft and SpeedTree has been working before. The new contract just extends the partnership and grants access to the SpeedTree-generated vegetation to a broad array of Ubisoft® studios. This basically means you’re going to see SpeedTree assets in future installments of Assassin’s Creed, Far Cry, Tom Clancy’s Ghost Recon and Tom Clancy’s Rainbow Six. This is quite understandable since Ubisoft creates some of the biggest open world projects with vast amounts of vegetation.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz