I love World Creator, especially the vegetation distribution pipeline. You can create some very realistic fields with it. Im going to check out impostors too - ive seen it a few times and wondered what it's about.
Stupid Rental. My Zbrush that I haven't paid for an update in years and is perpetual Trumps that on all counts.
Epic orginized a new 5-million fund that will make the whole engine-competition a little more interesting. The company tries to attract developers with interesting innovative projects and enrich UE4-portfolio of games. Basically to get your sizable share of the money all you need to do is to make an interesting game (preferably with some cool innovative ideas or mechanics) using Unreal Engine 4 tech.
The move is expected from Epic, which is trying very hard to compete with rival companies like Unity. Using the money Epic helps developers to create some benchmark setting games, that illustrate all the features of this platform.
Epic CEO Tim Sweeney said that the company is going to award $5,000 – $50,000 to developers. There’s no catch. You basically get the money for using Unreal Engine 4. This is great news for developers willing to try Unreal Engine and build a game with cool graphics and physics.
Epic is obviously aiming at young developers lacking substantial funds to create games. The tech company tries to help young people to do what they really want. Of course there’s a lot of marketing involved but this program is really more of a community building tool, that will help Epic to get firm ground on the indiedev market.
The members of the Epic team themselves are going to award The Unreal Dev Grants. Developers don’t have to give up intellectual property right or tie in with some particular publisher. Epic also has no plans to take an equity stake in the studios in exchange for money. Developers have the right to gain additional funds through crowdfunding or other investment channels.
To take part in this initiative all you have to do is to send information about your project and a link to the working prototype to email@example.com.