UE4 Guide: Master Material For Beginners
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UE4 Guide: Master Material For Beginners
30 October, 2017
News

Take a look at a tutorial by Aaron Kaminer that covers the basics of setting up a scene for material testing, creating the most common elements of a master material, and key information in creating effective material instances out of a master material. 

Two hours of tips and tricks with teach you how to create your own master materials and instances in Unreal Engine 4 and provide you with some basic knowledge on principles of material creation within the Unreal Engine 4 material editor. 

Contents

01: New Project and Scene Setup

  • How to start a new first person project
  • How to setup a basic lighting environment for material testing. Including light mass importance volumes, sphere reflection captures, directional lights, and skylights.
  • Basic navigations and hotkeys for the editor.
  • Saving files
  • Baking basic lighting.
  • Creating folders for clean navigation in engine.
  • Creating Basic Blank Master Material
  • How to Apply Materials using Material Elements

02: Albedo Base Setup

  • Setup Base Color Input
  • Static Switch Parameters
  • 2D Texture Parameters
  • Organizing with groups, comments, and descriptions.
  • Material Instancing
  • Texture saturation and hue

03: Roughness/Metalness/Normal Base Setup

  • Roughness Values/Maps
  • Metal Values/Maps
  • Masks
  • Normal Map Paramter
  • Normal Intensity
  • Clamps
  • Basic Math

04:Emissive Base Setup

  • Emissive Base Color
  • Emissive Power
  • Emissive Masking

05: AO Base Setup

  • AO Engine Default Setup
  • AO Albedo Overlay
  • Linear Interpolate 

Buy the tutorial for $10

Source: Gumroad

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