this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Don’t miss another amazing stream from Epic Games with Sam Deiter sharing tips and tricks on making sure UE4 projects maintain the framerate you’re striving for. Textures, meshes and other optimization factors that you should consider.
Art by Mathew O
When developing any type of project in UE4, trying to maintain a target framerate of 30, 60 or even 90 FPS without sacrificing the quality of the visuals can be a real challenge. Epic Games’ Sam Deiter will share with you some tips and tricks that you can use to make sure your UE4 projects maintain the framerate you’re striving for. From things to consider when you are building your Textures and Static Meshes to different ways to track down performance problems, Sam will share a plethora of performance and optimization tips and tricks with you. If you have a poorly performing UE4 project and you are not sure how to figure out what is going on, then this is the live stream for you!
Thursday, September 14th @ 2:00PM ET [Countdown]
Sam Deiter – Sr. Technical Writer – @Sam_Deiter
Amanda Bott – Community Manager – @amandambott