Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)
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Another useful UE training stream for you to study. Senior Technical Writer Sam Deiter discussed the possibilities of Unreal Engine 4’s Material Instancing system and showed how you can upgrade your workflow with the help of this system.
In this training stream, Senior Technical Writer Sam Deiter will show you how to unlock the power of Unreal Engine 4’s Material Instancing system. From how to develop and setup a workflow that makes heavy use of Material Instances, to pitfalls that you might run into while using Material Instances and how to avoid them, Sam will show you how you can become a Master of Materials in UE4.
Did you find the stream useful? Share your thoughts on the recording in the comments below.