Pixel Perfect Polygons released a stunning new Landscape Smart Material for Unreal Engine.
Adam Homoki has released a new pack with cartoon shader for UE4 that will help you set up beautiful stylized projects.
Chris Sims did a breakdown of his UE4 environment The Lone Tower and talked about the way he scaled the scene, utilized Megascans, and established lighting.
Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.
The Quixel team shared a new livestream recording that will show you how Jonathan Holmes set up his recent forest scene.
Victor Ullmann shared the production details of his UE4 environment 1970's NYC Alley: blockout, texturing, lighting.
Joe Garth released a new Brushify pack that will let you create beautiful Moorland scenes using a modular approach to environments.
Koola is back with another stunning project in Unreal.
Have a look at an online course that will teach you advanced techniques for generating complex terrains and landscapes with Houdini to use inside game engines like Unreal Engine 4.
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