Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.
App2Top.ru has recently teamed up with a couple of HR resources to find out how much money can Unreal developers of different levels get in studios. Let's look at the numbers.
3rd World Studios team talked about the cinematic environment Reclamation made in Unreal Engine 4: assets, materials, lighting.
Mihajlo Djokic shared a blueprint of a beautiful effect their team came up with.
Go grab a free Unreal pack with five low-poly skeleton villains, fully animated, ready to be a part of your next game project.
Have a look at a free pack for Unreal Engine that will save you time on prototyping.
Viktoriia Didenko talked about the storyline and production details of her scene inspired by Strugatsky brothers’ novel and Tarkovsky’s movies.
Thomas Harle has shared a new guide that how you can set up a nice mask effect in UE4.
Laura Sajdik shared some production details of her Shipping Warehouse made in UE4 during CGMA course UE4 Modular Environment.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions