Quixel shared a new breakdown which shows how Wiktor Öhman recreated Silent Hill’s iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer.
Independent UE4 developer Pavel Ksenofontov shared a list of free goodies. You can freely use these assets for any purpose, including commercial projects.
Viktoria Didenko shared what she’s learned about mood, composition, and lighting during the production of three post-apocalyptic scenes. Previously, she did a breakdown of one of the scenes, The Talking Tree – read it here!
Have a look at a set for Unreal that features grenade effects for multiple surfaces. Free of charge in September!
Matt Newell did a breakdown of his mesmerizing explorable project Kyoto made in UE4. You can download the scene here and experience it in VR if you have a headset.
Lea Kronenberger did a breakdown of her UE4 environment that won the 1st place in the recent ArtStation challenge. She talked about scene production, materials, VFX, lighting, and more. Other software used: Substance Designer, 3ds Max, ZBrush.
Epic Games released Unreal Engine 4.23, bringing new features and enhancements for cinematic quality and realism for real-time experiences. The latest update includes next-generation virtual production tools to achieve final pixel quality in real-time, developer-focused tools to maximize performance, and massive-scale physics and destruction effects at the cinematic quality.
ce Cool is an advanced master material for Unreal that will help you create multiple types of ice like ground ice, ice cubes, icebergs, crystals, and icicles.
Kristian Kebbe talked about solo-development of his adventure game Lucent and talked about content creation, terrain, shaders, lighting, and more.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
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In the previous version of the page ca...·
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