Lighting, Mood & Composition in Environments

Viktoria Didenko shared what she’s learned about mood, composition, and lighting during the production of three post-apocalyptic scenes. Previously, she did a breakdown of one of the scenes, The Talking Tree – read it here!


Viktoriia Didenko

Published on

Sep 10, 2019

Making a Merlin’s Cave in UE4

Lea Kronenberger did a breakdown of her UE4 environment that won the 1st place in the recent ArtStation challenge. She talked about scene production, materials, VFX, lighting, and more. Other software used: Substance Designer, 3ds Max, ZBrush.


Lea Kronenberger

Published on

Sep 05, 2019

Unreal Engine 4.23 Released

Epic Games released Unreal Engine 4.23, bringing new features and enhancements for cinematic quality and realism for real-time experiences. The latest update includes next-generation virtual production tools to achieve final pixel quality in real-time, developer-focused tools to maximize performance, and massive-scale physics and destruction effects at the cinematic quality.


Arti Sergeev

Published on

Sep 04, 2019

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