Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog
You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.
It'd be great to see some kind of tutorial with tips how you made it.
Vinícius Cortez has shared some details on his awesome Carpet Generator. The tool lets users generate a near-infinite amount of carpet variations with custom patterns. The results can be used used in any game engine that supports Substance files.
I started with a simple Shape, and 2 warps to distort it, the idea is to take this to a Tile Sampler to spread this Shape, but before we have to add details on it.
After that I’ll add the details:
This Blend here is just to cause a slight variation in height
Here I add the lines
Now smaller and embarrassed lines
Then just go to some Tile Samplers and use the Blends with Mode in Max (Lighten)
After this goes through a new layer of detailing of your choice, remember to always use the Normal map to see how it is getting
Now is where magic happens
Here is where the imported image is processed to achieve the effect of lines, I just used simple Warps and parameters for color correction!
With this, any image that is in the Input will be distorted according to the Carpet
Here you need to connect your height map and its ready to use.
The graph is available to download so you can see the full process.