Ultimate Carpet Generator by Vinícius Cortez
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Latest comments

Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Ultimate Carpet Generator by Vinícius Cortez
30 January, 2018
Materials
News

Vinícius Cortez has shared some details on his awesome Carpet Generator. The tool lets users generate a near-infinite amount of carpet variations with custom patterns. The results can be used used in any game engine that supports Substance files. 

I started with a simple Shape, and 2 warps to distort it, the idea is to take this to a Tile Sampler to spread this Shape, but before we have to add details on it.

After that I’ll add the details:

This Blend here is just to cause a slight variation in height

Here I add the lines

Now smaller and embarrassed lines

Then just go to some Tile Samplers and use the Blends with Mode in Max (Lighten)

After this goes through a new layer of detailing of your choice, remember to always use the Normal map to see how it is getting

Now is where magic happens

Here is where the imported image is processed to achieve the effect of lines, I just used simple Warps and parameters for color correction!

With this, any image that is in the Input will be distorted according to the Carpet

Here you need to connect your height map and its ready to use.

The graph is available to download so you can see the full process.

Vinícius Cortez, Environment/Material Artist

Download the graph to study

Download the generator

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