Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Take a look at a pack of 121 high-quality materials for Unity projects. These are said to be extremely lightweight with no quality loss. The materials are presented in Substance format (compatible with all Unity versions).
The pack allows you to set the resolution of your choice. The ‘Ultimate Material’ set also features special materials with customizable parameters.
What is more, the author is working on the future updates with new materials. And yes, you can request a material.