Bruce Straley, Robh Ruppel, and Jonathan Stein talked about the making of Uncharted 2 that celebrates the 10th anniversary.
Developers discussed their own experiences, when they've been working on the game, talked about its production and shared some memories from those days.
"So, where do we go from here?" asks Elena, one arm tenderly looped through Drake's as the enamored pair watch the sun dip behind the snow-capped crests of the Himalayas. "I don't know," replies our protagonist, coyly, "I haven't thought that far ahead."
"I vividly remember having a clear 'eureka!' moment, and all of us engaging in these really rich discussions during the seminar breaks about the hero's three arc structure, and this idea of the gap between expectation and results. You set up an expectation for the protagonist, and something obstructs the way there and forces them to overcome that obstacle. That's storytelling 101, but we also realized then and there, that's game design too. So to tether those story beats to the gameplay in a more meaningful way was the foundation that got this team of four people to really look at Uncharted 2 as a holistic experience," tells Straley.
You can read the full interview here.