Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Adnan Chaumette from Quixel has presented his Uncharted project created with the help of UE4, Megascans and Maya. It was an experiment for the artist to test his environment skills and the results are really nice. The scene kind of makes you want to jump into the series by Naughty Dog again.
Something i started doing a few hours ago to brush up my environment art skills.
All textures and scatter meshes are made in Megascans, the rest was modeled in Maya.
Main inspiration was the Madagascar scene of Uncharted 4, from Anthony Vaccaro. Will see if i can push it a bit further later on today.
You can find more details on the project here.