Uncharted 4 Fan Art by Adnan Chaumette
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Latest comments

Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

Uncharted 4 Fan Art by Adnan Chaumette
23 October, 2017
News

Adnan Chaumette from Quixel has presented his Uncharted project created with the help of UE4, Megascans and Maya. It was an experiment for the artist to test his environment skills and the results are really nice. The scene kind of makes you want to jump into the series by Naughty Dog again. 

Something i started doing a few hours ago to brush up my environment art skills.

All textures and scatter meshes are made in Megascans, the rest was modeled in Maya.

Main inspiration was the Madagascar scene of Uncharted 4, from Anthony Vaccaro. Will see if i can push it a bit further later on today.

Adnan Chaumette 

You can find more details on the project here

Source: ArtStation
Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Cameron Recent comment authors
Cameron
Guest
Cameron

The impressive thing is I’m pretty sure that Naughty Dog doesn’t use scanned assets very much at all.