Adnan Chaumette from Quixel has presented his Uncharted project created with the help of UE4, Megascans and Maya.
Something i started doing a few hours ago to brush up my environment art skills.
All textures and scatter meshes are made in Megascans, the rest was modeled in Maya.
Main inspiration was the Madagascar scene of Uncharted 4, from Anthony Vaccaro. Will see if i can push it a bit further later on today.
You can find more details on the project here.