There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.
The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.
Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.
GDC is just around the corner, so let’s remember why we love it so much. Check out a recording of a talk by Naughty Dog’s Edward Pereira who discussed different physical elements behind Uncharted 4’s 4×4. The physics there was just amazing, and it’s your perfect chance to get a closer look.
“In this 2017 GDC talk, Naughty Dog’s Edward Pereira breaks down individual physical elements that went into Uncharted 4’s 4×4, such as tire collision response and the motor simulation, then explains how Naughty Dog tuned it to handle the rugged terrain of Madagascar,” states the description.
You can find more GDC talks here. Make sure to discuss the topic in the comments below.
Unkempt Flagstones with Mud and Grass Material by Stan Brown is a versatile ground material with many options to change and randomize the Grass, Mud, and Tiles. Custom Alphas can be plugged into the sbsar node, to control the shape of the stone.
Any future updates are included and will be available for download in case they are released.