Uncharted 4: The Science of Off-Roading
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Uncharted 4: The Science of Off-Roading
7 March, 2019
News

GDC is just around the corner, so let’s remember why we love it so much. Check out a recording of a talk by Naughty Dog’s Edward Pereira who discussed different physical elements behind Uncharted 4’s 4×4. The physics there was just amazing, and it’s your perfect chance to get a closer look.

“In this 2017 GDC talk, Naughty Dog’s Edward Pereira breaks down individual physical elements that went into Uncharted 4’s 4×4, such as tire collision response and the motor simulation, then explains how Naughty Dog tuned it to handle the rugged terrain of Madagascar,” states the description.

You can find more GDC talks here. Make sure to discuss the topic in the comments below.

Unkempt Flagstones with Mud and Grass Material by Stan Brown is a versatile ground material with many options to change and randomize the Grass, Mud, and Tiles. Custom Alphas can be plugged into the sbsar node, to control the shape of the stone.

Any future updates are included and will be available for download in case they are released.

See the full description

Contact Stan Brown

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