Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Naughty Dog uploaded the video recording of the demo, which was shown during E3 2017. This game is serious AAA eye candy.
If you had these fears that Uncharted might not work as a separate “not numbered” part, you might as well change your attitude. The newest demo of the game looks absolutely stunning. It’s not as bright and ‘up your face’ than Uncharted 4, but it has some of the most incredible 3d landscapes you’ve ever witnessed.
By the way the environments from 5:40 to the end were textured by the amazing Rogelio Olguin. The jungle space with the waterfalls and distant mountains looks amazing. Plus it all runs at a very smooth frame rate and constantly bombards you with effects, and destruction. Technologically The Lost Legacy is incredibly sophisticated. I can’t believe it’s possible to achieve this level of stylized realism in your game and then make the whole place destructible.
You’ll be able to purchase Uncharted: The Lost Legacy this August.