Understanding Clouds: Reference for Your 3D Work
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Latest comments
by Charlotte Delannoy
2 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
5 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Understanding Clouds: Reference for Your 3D Work
22 May, 2017
News
“When a finger is pointing up to the sky, only a fool looks at the finger.” We have dozens of articles on working with ground, foliage, different assets, lighting, but it’s time we look up. What about the sky? We tend to forget about this part and the results are often dull here. What is the magic behind clouds? Here is a good reference from Jack Miller for you to understand this element: 

The video is a result of a collaboration with World Meteorological Organization to bring awareness to how clouds form and interact with our weather. It is a modified version of Jack’s original time lapse film called Sea Breeze.

And here is the second part of Sea Breeze with some other references:

Source: Vimeo

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