We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
Do you have a hard time dealing with materials in UE4? Are there some challenges here? In fact, there are some hidden material functions that can help you deal with different surfaces easily. Yoeri Vleer has recently shared a new video that goes over those hidden goodies. Let’s check out the recording to learn more about the engine.
In the engine folder, there are a lot of hidden material function gems and I intend to browse through them to see what they do/if they work/find out if they are useful.
Did the artist miss something? Is there something else you find useful? Make sure to share your thoughts in the comments below.