The keynote will bring major announcements and cool demos on the Data-Oriented Tech Stack (DOTS), the team’s first-ever cloud-based simulation solution, and capabilities for graphics like 2D tools, the Scriptable Render Pipeline (SRP), ray tracing, and much more.
When: September 23, 6:00 pm CEST (the Pre-show begins at 5:40 pm)
Set up a reminder now on YouTube.
First, there’s Unity Roadmap: Will Goldstone will present Unity’s roadmap for 2020 and give an overview of their 3-year vision. He’ll discuss specific improvements the team is working on for graphics, artist tooling, connected games and more.
Also, there will be a number of sessions. For example, the team will discuss Converting Scene Data to DOTS. “Join this session if you’re considering converting a project to the new Data-Oriented Technology Stack (DOTS). Standard Unity Engine components are converted from GameObjects to Entities in the Editor, but this session explains how you can create conversion code for your own components,” said the team.
You can learn more about the event here.