Unite Europe 2017: The Future of Unity
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Latest comments
by serkan_buldan@yahoo.com
4 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
4 hours ago

So uhh.. What's happening at Machine Games then?

by rlawsfamily@gmail.com
5 hours ago

Great article but the link to the artist's Artstation portfolio is no longer working?

Unite Europe 2017: The Future of Unity
27 June, 2017
The opening keynote of Unite Europe 2017 brought some great news for Unity users. First of all, Unity 2017.1 will be released in July. The team also introduced Timeline, Cinemachine and other features of the upcoming version.

You can watch the full recorded keynote below:


Timeline is Unity’s new powerful visual tool that is said to allow artists and designers to create cinematic content (like the award-winning Adam short film), cutscenes, gameplay sequences, and much more. Timeline’s multi-track sequencing will allows artists and designers to create without any coding by simply orchestrating game objects, animations, sounds, and scenes.

Cinemachine smart camera system

Cinemachine, the result of over a decade of building gameplay and cinematic cameras, is the tool that can let you eliminate countless hours of hand animation, camera programming, and revision by using the suite of smart cameras to compose a shot whether in gameplay or for cinematic sequences.

Cameras can, for example, dynamically follow a character, adapt to outside changes, and select the best shots to optimize scene composition.You can also tune all of the camera settings while in play-mode, enabling super fast iteration times.

Unity 2017.1

Unity 2017.1 will bring a great deal of improvements across the board: graphics (progressive lightmapper, particle system, deferred rendering on iOS/Metal), scripting (.NET4.6/C#6 experimental), team collaboration (Collaborate), Editor productivity (FBX import, Animation keyframing workflow), 2D (Sprite Atlas), VR platforms (VR Works), Video Player (PS4), Universal Windows Platform (UWP), Live-ops Analytics (Remote Settings, Standard Events), and more.

Unity 2017.1 will be released in July, but you can already try the release candidate version.

Leave a Reply

Be the First to Comment!