Unite Europe 2017: The Real-time VFX of Spellsouls
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Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

Unite Europe 2017: The Real-time VFX of Spellsouls
12 July, 2017

Unity Technologies shared a recording from Unite Europe that focuses on how to raise the quality bar and optimize VFX for real-time usage on mobile devices. Using examples and lessons from Spellsouls: Duel of Legends, developer Nordeus showed how they bridged the gap on concepting, producting, and optimizing the VFX of their in-game spells. 

You can find more information on Unite Europe and future Unite events here.

Source: Unity

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