Big News: Unity raises $181 million to drive VR/AR
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amazing stuff man

by Mau Vasconcellos
2 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
8 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

Big News: Unity raises $181 million to drive VR/AR
13 July, 2016

After the earth-shattering release of Pokemon Go creative minds behind Unity Technologies were able to get huge funding to work on AR/VR projects.

Unity Technologies announced the completion of an investment round. This money will help the company to further aid the company’s push into the AR/VR sector. Unity got over $181 million in series C round, led by DFJ Growth. Among the investors are China Investment Corporation, FreeS Fund, Thrive Capital and Max Levchin. According to Gamesindustry, DFJ’s Barry Schuler will take a seat on Unity’s board of directors as well. Remember, Unity Technologies also got a bunch of money from Sequoia Capital and WestSummit Capital.

Unity’s platform has revolutionised the game industry by allowing any size studio from Indie to Triple-A to create beautiful and compelling games and experiences and monetise them with their advertising and analytics services. Now Unity is poised to accelerate the advance of AR/VR with their unique ‘write once/ publish many’ engine which allows studios to easily support all hardware platforms without having to attempt to choose a winner.

Barry Schuler, DFJ Growth

We continue to focus on helping developers in every way we can. We do this by focusing on our three core principles; democratising development, solving hard problems and enabling developer success.

John Riccitiello, Unity Technologies CEO

So far Unity has 5.5 million registered developers. 4.2 billion games made in Unity were installed in Q1 2016 and these installs occurred across 1.7 billion unique devices. Not to mention Pokemon Go, which is biiiiiiiiig.


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