A tool which will help users create a range of shaders, like flowing lava, gooey slime mound, beautiful lakes, flashing LEDs, and more.
Shader Graph will let you:
In Unity 2018.1, a Shader Graph appears as a normal shader. To create a Shader Graph you click the Create menu, and select ‘Shader Graph’ from the dropdown. This will create a Shader Graph asset in the project. You can double click on the asset or select the Open Graph button to bring up the Shader Graph Edit window.
When you open the Shader Graph you start with the ‘Master Node’. You connect nodes into the Master Node to create the look of your surface. To learn more about the underlying material models check out the existing Unity Standard Shader documentation.
You can quickly edit your surface by changing the default values! But, you know what’s even more exciting? Adding textures and other complex interactions. To add a node simply right click and select ‘Create Node’.
Each included Shader Graph node has a number of inputs, we’ve included default values that you can customize however you like.
Adding in a texture (or other assets) is also really easy, just create a node of that asset type and connect it!
Your Shader Graph shader is just like a normal shader in Unity. Right-click on any object in the Inspector and choose Create Material. You can create multiple materials from the same shader.
You can easily expose parameters in your shader so they can be overwritten in each material you create from your shader. In the Shader Graph, right-click on any variable node and select ‘Convert to Property’. These exposed parameters appear in the material inspector for each material you create from your shader.
The tool is currently available in beta. You can learn more and get started here.