Unity 2019.3 to Add More Features for Mobile Apps

Unity 2019.3 to Add More Features for Mobile Apps

The Unity team announced that v2019.3 of the engine will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps.

The Unity team announced that v2019.3 of the engine will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps which means that you will be able to insert AR and other Unity features.

“We know there are times when developers using native platform technologies (like Android/Java and iOS/Objective C) want to include features powered by Unity in their apps and games,” states a blog post. “Starting with Unity 2019.3.a2, you can integrate the Unity runtime components and your content into a native platform project so you can use Unity as a library.”

Basically, you will have the ability to use augmented reality (AR), 3D/2D real-time rendering, 2D mini-games, and more in your native mobile apps.

To enable this feature, the team changed the structure of the generated iOS Xcode and Android Gradle projects as follows:

  • A library part – iOS framework and Android Archive (AAR) file – that includes all source files and plugins
  • A thin launcher part that includes app representation data and runs the library part

You can get more details about the changes to the Xcode/Android Gradle projects in this thread. Learn more about the announcement here.

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Comments 2

  • Czester

    Ambicious!

    0

    Czester

    ·8 months ago·
  • liol

    Nice article.

    0

    liol

    ·8 months ago·

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