This is great. Keeping UVs at 90 degrees never occurred to me but it makes so much sense it seems obvious in retrospect
Unless I'm mistaken, this is how Shadow of the Colossus handles the fur on the Colossi
Awesome breakdown Simon!
Unity Technologies released Unity 5.2 today and some big updates include the launch of the Services Window, which provides easy in-editor access to Unity Ads, Unity Analytics, Unity Cloud build and Unity Multiplayer with no need to integrate a single SDK.
Unity Ads: They allow you to monetize your entire player base including the 97% of of players that never make in-app purchases.
Unity Analytics: Learn how your game can perform better than it is.
Unity Multiplayer: Get multiplatform multiplayer networking for your games much more easily. The underlying engineering framework is the same for all platforms.
Virtual Reality: Unity comes with even more support for VR developers. It comes with a highly-optimized VR/AR pipeline you can use to deploy to Oculus Rift, Gear VR and Project Morpheus out of the box.
Even more multiplatform: Unity 5.2 also brings Windows 10 and Universal Windows Platform (UWP) build options. A UWP app can run on any Windows-based device, including phones, Xbox, and PCs.
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