Unity and Microsoft Announced Cloud Partnership

Among other goals, Unity wants to democratize access to advanced machine learning and procedural creation tools for games, media, and movies.

Unity revealed that they've partnered with Microsoft Azure to bring their Create Solutions to the cloud and develop their cloud infrastructure to meet development needs and enhance games and other experiences. Microsoft and Unity also announced they will be teaming up to build and distribute games on Windows and Xbox platforms.

We are dedicated to creating native capabilities that unlock our tools for more people than ever so that you can take advantage of the advanced compute, storage and reliability that the cloud offers. We believe that this cloud enablement will make it easy for creators around the world to collaborate seamlessly," wrote Marc Whitten, Senior Vice President & General Manager at Unity Create Solutions. "It will also allow experiences that wouldn’t be possible if limited to just the local resources of either a creator’s machine or a user’s platform. There are already many cloud-powered tools and services here at Unity."

Microsoft Flight Simulator

The team has also offered some examples of what this collaboration means. "DevOps products such as Plastic SCM and Cloud Build can help facilitate rapid iteration cycles, enabling you to catch issues earlier and deliver higher-quality experiences as a result," wrote Whitten. Cloud Build's repository limits were increased from 25 GB to 40 GB, plus they raised concurrency limits from six to eight.

As for experiences beyond games, they plan to bring their Wētā Digital and other art tools like Ziva to Microsoft Azure – this way Unity plans to democratize access to advanced machine learning and procedural creation tools for games, media, and movies.

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