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Unity Asset Store recently got a new interesting solution for developers working with in-game purchases in Unity 5 games – Xsolla Unity SDK. Seems like it’s the next big thing that happened to in-game monetization since the introduction of App Store.
Xsolla provides storefront and monetization solutions for the biggest companies in the business. The firm has over 700 payment options from all over the world integrated. It also provides a robust and functional backend and low commissions. This new product in the Asset Store seems like a nice solution for smaller companies, that have little resources or don’t have the time to build their own store and sign contracts with various payment systems.
Xsolla Unity SDK is a great way to start working with in-game payments for indies. The SDK is a web-based solution that opens the store in a separate browser window, where gamers could buy in-game currency, virtual goods or even pay for their monthly subscription fee. With Xsolla developers have access to a wide variety of functions and services. They can work out their own pricing (Xsolla actually makes suggestions to the pricing in different regions), play around with sales and “special offers” and even issue coupons to facilitate the sales. Not to mention analytics and some marketing options.
Like most modern vendors Xsolla has flexible pricing. The company takes about 5% from each transaction, which is nothing if you compare it to 30% at App Store. But there are other ways to work with the company as well.
It’s nice to see that Unity continues to fill the Asset Store with such powerful products. It’s great to see new services with multiplatform support available to companies, working with Unity. Xsolla Unity SDK supports a variety of platforms: Windows Phone, Windows РС, Mac, Web, WebGL, Oculus, Gear VR, Samsung TV. With user acquisition costs on mobile rising and the competition growing incredibly, it’s good to know that there’s a cheaper and much more flexible solution for you to try on various systems.