Unity Deals: Shaders and Generators

Check out a few tools, including shaders and generators, from Unity that will boost your workflow. 

Toony Colors Pro 2

1 of 3

Check out a collection of stylized shaders. 

What's inside:

  • Shader Generator Tool: create your own custom shader choosing among dozens of features
  • Hybrid Shader working with both the Built-in and Universal Render Pipelines automatically
  • Desktop/Mobile versions of the shaders
  • PBS Version of the Shaders supporting Metallic and Specular workflows
  • Water Template: generate your own stylized water shader with depth-based effects, reflections, and more
  • Smoothed Normal Tool: fixes broken hard-edge outlines
  • Texture Ramp Tool: easily create ramp textures and see the changes in real-time on your materials
  • Extensive and detailed documentation: take a look at the link below!

Wireframe Shader

Grab a new version of the wireframe shader from Davit Naskidashvili. 

  • Fully compatibility with Universal and High Definition render pipelines.
  • One node integration for Shader Graph and Amplify Shader Editor.
  • Supporting meshes with 4 billion vertices.
  • Runtime wireframe texture exporter.
  • Faster script-side wireframe generation.
  • Supporting Curved World 2020.
  • Full source code included.

ShaderGraph Essentials

Upgrade your workflow in ShaderGraph with the essentials. 

  • 30+ noises node
  • generate a texture from any node in the graph (in editor)
  • 3 additionnal master nodes (Unlit, SimpleLit, Toon) with more parameters
  • custom lighting node so you can code your own lighting using HLSL
  • water shader with vertex displacement (CPU / GPU) and dynamic foam

Poly Few | Mesh Simplifier and Auto LOD Generator

Check out a powerful mesh simplifier from Brain Fail Productions. 

  • Mesh simplification, Automatic LOD generation, Mesh combining, and Material combining in one package.
  • Supports mesh simplification on the fly with a powerful runtime API.
  • Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32-bit index formats.
  • Supports simplifying complex nested object hierarchies as well as objects with sub-meshes and multiple materials.
  • Supports combining both Static and Skinned meshes. Even supports combining rigged Skinned meshes and or Skinned meshes with blendshape/morph animations.
  • Combine Materials using Texture Arrays.
  • mass generation of LODs for multiple selected objects at once.
  • Preserves animations on meshes and texture mappings. Supports blend shapes animated meshes.
  • Options to preserve UV Seams, UV Foldovers, and Border Edges.
  • Allows preserving certain areas of the model up to specified levels, while simplifying the rest of the model normally.
  • Packs everything in a convenient inspector window that pops up right under the components hierarchy.
  • Visualize the changes before actually applying them.

 

World Composer

Grab a world composer for procedural terrain generation. 

  • Elevation Heightmaps resolution of max 10 meter per pixel.
  • Satellite images resolution of max 0.25 meter per pixel. .jpg/.png/raw format supported.
  • Content-aware fills to remove shadows (for Day&Night Cycles), water, snow, etc. from combined raw images.
  • Create huge multi-resolution terrains with different layers of detail.
  • Split combined raw files into tiled images.
  • Create terrains directly from exported areas with a click of a button.
  • 3 different satellite image types, Aerial, Aerial with labels, and roads.
  • Worldwide coverage.
  • Convert ArcInfo ASCII heightmaps to 16-bit raw greyscale heightmaps.
  • Create unlimited regions and areas and export any heightmap size or amount of image tiles.
  • Export multiple areas at once.
  • Scroll interface like Google maps.
  • WorldComposer and Unity stay interactive while exporting.
  • Exported heightmaps and satellite images can be used in TerrainComposer2.

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