Unity Digest: Sci-Fi Environment Packs

Check out 5 packs from Unity Asset Store for sci-fi environments. In this compilation, you'll find shaders, textures, details for a sci-fi city, and kits for the station production.

1. Sci-Fi Facility

Check out a cool kit for space or moon station scenes.

Details:

  • Custom shader, adjust color, smoothness, metalness, dirt, etc. at runtime
  • Built-In RP, URP, and HDRP supported
  • PBR metal-smoothness workflow
  • 263 models
  • Texture size 2k-4k
  • Modular, grid-based
  • Demo scenes (lit and dark/horror setting)
  • High poly props come with LOD's

2. Sci-Fi Textures

Grab a collection of 86 sci-fi materials from Archanor VFX.

Features:

  • Average texture size 512x512
  • Included normal maps
  • Emissive maps for textures with lights
  • Heightmaps for extra detail on some textures
  • Included preview demo scene

3. Sci-Fi Shader Pack

Get a pack with 14 shaders to run on any platform.

The pack contains:

  • Displacement
  • Dissolve
  • GostDepthFade
  • GostDetails
  • GostStandart
  • GostUnlit
  • Hologram
  • HologramDepthFade
  • HologramDepthFadeDisplacement
  • HologramFresnelColor
  • HologramTriplanar
  • Outline
  • Sci-Fi
  • XRayOutline

4. Sci-Fi Laboratory Pack 2

Create your own sci-fi laboratory fast and easy with this pack from Velkin Labs.

183 Prefabs:

  • Walls
  • floors
  • ceilings
  • lights
  • doors
  • bulkheads
  • boxes
  • ampules
  • cupboards
  • lockers
  • desks and tables
  • computers
  • canisters
  • surgical
  • instruments etc.

 

Most textures are 2048x2048: base color, normal, smoothness, metalness, emission, ambient occlusion, detail normal maps.

5. Mini Sci-Fi City Package

This pack will help you create a futuristic sci-fi city. The pack is customizable, and you can modify the models and colors.

Technical features of the pack:

  • Free license
  • Number of Meshes: 32 (OBJECTS)
  • Number of Materials: 26
  • Number of Textures: 124
  • Textures UV 2048-2048
  • (PBR)=Normal--Metallik--Roughness--Emissive--BaseColor
  • Properly named Textures, Materials, and Meshes
  • The model is fully textured with all materials applied.
  • The pivot points are properly positioned.
Published 06 May 2020
Ellie Harisova
Editor