Check out this week's Unity digest with vegetation packs, shaders, and engines. Whether you are working on a realistic or stylized project, some of the assets will come in handy for you for sure.
A collection of highly optimized vegetation shaders and tools designed to customize any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation. The engine allows you to add high-quality wind motion, dynamic-wind power, vegetation interaction with unlimited objects or characters, dynamic seasons, global overlay (snow, sand, dust), global wetness, tinting, etc.
Here are some technical features of the engine:
The shader will help achieve stunning visuals and tactile grass for the Universal Render Pipeline (7.2.0+).
Key features are:
The pack includes 6 models (.SPM) in hero and desktop resolutions. You will find 12 drop-in-ready exports in the spring and fall seasons: Apple Field and Forest (Desktop), Apple Field and Forest (Hero), Apple Sapling, and Apple Seedling.
SPM files go with:
Please note that this pack isn’t compatible with SpeedTree 7.
Unity 2019.2.0 or later is required.
The pack Includes (.fbx meshes with LODs):
You can find the Trees pack for default Unity pipeline here.
Note: this pack doesn't support wind.
With this pack, you will get a huge variety of different stylized plants, grass, bushes, and other plants ready to use in your game levels. Just drag and drop prefabs into your scene and achieve beautiful results in no time. Assets are PC, Mobile, and VR friendly.
The pack goes with standard, LWRP, HDRP, URP supported render pipelines.
The assets are:
Read more in-depth about this package on the website.