Unity: Environmental Design Techniques for Photo-Real Worldbuilding
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by Dara Burke
50 min ago

Great breakdown of the process and optimization, thanks for sharing.

This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html

Very well presented article. Thank You http://printingheaven.strikingly.com/blog/standard-movie-poster-size

Unity: Environmental Design Techniques for Photo-Real Worldbuilding
15 August, 2018
News

The Unity team has shared a recording of a talk by Julien Heijmans from this year’s Unite Berlin on the production process behind the forest setting of Book of the Dead. The talk explains several parts of the development: asset creation, lighting, rendering, and more. 

From asset creation and placement to lighting and rendering, this talk explores how Unity’s demo team used techniques like photogrammetry and post-processing volumes to accomplish a major feat: Building a realistic forest setting with a high level of detail that supports crucial story beats.

Unity 

Make sure to discuss the talk in the comments below.

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