Great! If a beginner wants to learn Houdini then they needs to click here: https://hackr.io/tutorials/learn-houdini
why Hellblade didn't come on ps4 yet ?
Thank you for noticing, alfred, we've swapped them
The Unity team has shared a recording of a talk by Julien Heijmans from this year’s Unite Berlin on the production process behind the forest setting of Book of the Dead. The talk explains several parts of the development: asset creation, lighting, rendering, and more.
From asset creation and placement to lighting and rendering, this talk explores how Unity’s demo team used techniques like photogrammetry and post-processing volumes to accomplish a major feat: Building a realistic forest setting with a high level of detail that supports crucial story beats.
Make sure to discuss the talk in the comments below.