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Very impressive article Jake! You are very talented.
nice article! i love seeing the breakdowns.
The Unity team has shared a recording of a talk by Julien Heijmans from this year’s Unite Berlin on the production process behind the forest setting of Book of the Dead. The talk explains several parts of the development: asset creation, lighting, rendering, and more.
From asset creation and placement to lighting and rendering, this talk explores how Unity’s demo team used techniques like photogrammetry and post-processing volumes to accomplish a major feat: Building a realistic forest setting with a high level of detail that supports crucial story beats.
Make sure to discuss the talk in the comments below.