Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Very well presented article. Thank You http://printingheaven.strikingly.com/blog/standard-movie-poster-size
The Unity team has shared a recording of a talk by Julien Heijmans from this year’s Unite Berlin on the production process behind the forest setting of Book of the Dead. The talk explains several parts of the development: asset creation, lighting, rendering, and more.
From asset creation and placement to lighting and rendering, this talk explores how Unity’s demo team used techniques like photogrammetry and post-processing volumes to accomplish a major feat: Building a realistic forest setting with a high level of detail that supports crucial story beats.
Make sure to discuss the talk in the comments below.