$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
Unity Technologies is said to raise a round of investment that could value the company at $1.5 billion. Software developer’ fundraising could provide additional resources and bring even more possibilities for VR development.
Unity Technologies is a company behind the most popular game engine, about 4 million developers have registered for Unity accounts, and 30 percent of the top 1,000 grossing mobile games are stated to be made using Unity.
2015 was a big year, and 2016 will be an even bigger year.
Released and upcoming devices for VR bring new possibilities for Unity to evolve. For example, 16 of 30 games available at Oculus Rift’s marketplace were built with Unity. HTC and Sony are also interested in Unity, so, more VR games for Vive and PlayStation VR are coming with Unity on board. What is more, Unity is said to be the major part of Microsoft’s HoloLens development, which began shipping to developers on Wednesday.
Unity’s engine is also popular with the low-cost devices that allow people to strap their smartphones to their faces for VR. More than 90 percent of the games made for Gear VR, have been built on Unity, according to Oculus co-founder Palmer Luckey.